
You gain another one at 8th and 16th level. You gain two of the following Metamagic options of your choice. MetamagicĪt 2nd level, you gain the ability to twist your spells to suit your needs. You regain all spent sorcery points when you finish a long rest. You have as much Sorcery Points as you have levels in wizard. You have 2 sorcery points, and you gain more as you reach higher levels. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. Font of MagicĪt 2nd level, you tap into a deep wellspring of magic within yourself. You can add spells to your memory as you would a spellbook by spending time and gold as normal, to utilize mnemonic tools and purchase research materials. Born MagicianĪt 2nd level, the current contents of your spellbook, as well as any spells you learn by gaining wizard levels, are committed to memory. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on. People with magical power seething in their veins soon discover that the power doesn’t like to stay quiet. Sorcerers are rare in the world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. No one chooses sorcery the power chooses the sorcerer. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. Unlike other arcane traditions, you are born into sorcery.
